X3 Club Rifle matches – every 2nd Sunday of the month
X3 Club Multigun matches – every 4th Sunday of the month
X3 Multi Gun and Rifle Club Matches
Out of stock
X3 Multi Gun and Rifle Club Matches
The Upcoming Schedule
- X3 Rifle Match: 2nd Sunday of each Month
- X3 Multi-Gun Matches: 4th Sunday of each Month
X3 Multi-Gun match is Southern California’s premier 3 gun match featuring 6 stages that combine close quarters and precision shooting. Targets include standard and half-sized USPSA paper targets, reactive steel targets, shotgun clays, and special targets like double-spinners and plate racks. All you need is you, your rifle, pistol, and shotgun, enough magazines for 30-60 rounds per stage, and ammunition for the day. Our recommended loadout is 150 rifle, 150 pistol, 150 birdshot, 15 00 buckshot, and 15 slugs. Registration opens at 0730, there is a mandatory shooter meeting at 0830, and shooting starts at 0845 sharp! If you want to squad with your friends, you had better sign up early as the squads fill up very quickly. Match fees for the event will be $40 and need to either be paid in advance on the CTA website or at the Pro Shop on your way in. All shooters must stop at the Pro Shop to sign the range waiver on the way in.
Safety Requirements
- All long guns must have a safety/chamber flag installed when not on the line.
- All long guns must be bagged or cased when transported between your car to the stages as well as between stages.
Divisions
- Limited (No Magnification – RDS allowed)
- Tactical (1 magnified optic allowed + secondary iron sights)
- Open (Multiple electronic optics allowed)
- Heavy Metal Limited (.30 cal or larger, No Magnification – RDS allowed)
- Heavy Metal Tactical (.30 cal or larger, 1 magnified optic allowed + secondary iron sights)
- CA 10-Round
Rules are based on the USPSA Multigun Rules (http://www.uspsa.org/uspsa-rules.php)
Scoring is basic Time-Plus with stage points. All USPSA paper targets require one “A or B” hit or two hits anywhere else to neutralize. All steel targets must be hit to be neutralized. The rifle spinner must spin 360-degrees to be neutralized. Penalties are assessed for a single “C” or “D” zone hit (+5s), no-shoot hits – max 2 per target (+5s), failure to neutralize (target engaged-no hits) (+10s), failure to engage (+15s), and failure to complete an obstacle like a rifle spinner (+60) – although this last one won’t be in every match. When there is long range rifle steel in the match (200+ yards), it is designated as Enhanced Penalty Targets and a failure to neutralize any of those will be a +20s penalty.
Available Divisions
- Open
- PCC
- Limited Major
- Limited Minor
- Carry Optics
- Production
- Single Stack Major
- Single Stack Minor
Rules are based on the United Pistol League Rules (http://unitedpistolleague.
Scoring is Hit-Factor – best 2 hits on paper are scored for points, steel must fall to score, and your stage score is determined by the number of points per second you earn (hit factor).
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